Game Discussions - Star Citizen Discussion Thread v12 (2025)

ECity

May 8, 2025

  • #85,242

VR Golgot

May 8, 2025

  • #85,243

I love this game...

Source: https://www.reddit.com/r/starcitizen/comments/1ki2h7r/i_may_have_to_character_reset/

OP said:

Now he’s breathing like I’m in space with no helmet


Friendly Citizen said:

try to re-gender the character

OP said:

Tried it and now it’s showing this symbol with a countdown until I die. It’s at 55% now

Game Discussions - Star Citizen Discussion Thread v12 (4)

(Sounds like the invisible helmet bug has gone full Russian doll...)

VR Golgot

May 9, 2025

  • #85,244

It's spoke too soon time...


(I don't actually know what Knebel is saying, but he's not the type of earnest German leviathan to push backspace for lols...)

VR Golgot

May 9, 2025

  • #85,245

When will other games copy this physics?

PiLhEaD

May 9, 2025

  • #85,246

VR Golgot said:

“We are studying different economic models from history and fiction to get a better impression of how the economy will feel when it is fully fledged.” Economy Team

AKA - There's (still) no design and therefore nothing to produce.

13 years in. Over half a billion spent.

Too many deadlines missed to list.

So you should definitely trust us!

Buy an Idris.

HansAcker

May 9, 2025

  • #85,247

VR Golgot said:

(I don't actually know what Knebel is saying, but he's not the type of earnest German leviathan to push backspace for lols...)

He complains that the terminals electrocute him. I guess this wasn't the first time?

VR Golgot

May 9, 2025

  • #85,248

Hmm, datamining suggests the new 'blades' will include ship performance boosts...

Post (Datamine) | Flight Blades​

A quick explainer on flight blades as they've been added to the recent localization files.

Standard: Default Handling​

This is the standard issue flight blade for the Aegis Avenger Titan.

PHB Blades: Rotation Speed Increase​

Unlock the potential of your Aegis Gladius with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.

TSB Blades: Straightaway Speed Increase​

Unlock the potential of your Aegis Hammerhead with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.

Limited Launch Ships (Seemingly)​

  • Anvil Pisces Series
  • Anvil Arrow
  • Argo MPUV Series
  • RSI Scorpius Series
  • Aegis Avenger Series
  • Aegis Gladius
  • Aegis Hammerhead

Anyone taking bets on a dollar sign resting next to these? Game Discussions - Star Citizen Discussion Thread v12 (10)

It's fine, it's just 'pay to play better'

VR Golgot

May 9, 2025

  • #85,249

HansAcker said:

He complains that the terminals electrocute him. I guess this wasn't the first time?

Oh yeah, it seems he died a lot...

New patch looks ready to ship ships...

VR Golgot

May 9, 2025

  • #85,250

So for my sins, I had a spin through the latest ship sale video brochure.

The entirety of the featured mission team, with the exception of the CIG-lifer lead, joined in 2023. Like, all of them.

I swear, CIG just mows through devs...

(One of them is already 'open to work' on Linkedin incidentally. Can't wait to meet the 2026 team Game Discussions - Star Citizen Discussion Thread v12 (13))

Last edited:

Red Martian

May 9, 2025

  • #85,251

PiLhEaD said:

AKA - There's (still) no design and therefore nothing to produce.

13 years in. Over half a billion spent.

Too many deadlines missed to list.

So you should definitely trust us!

Buy an Idris.

This. This right here would have made me want to leave even if I was a believer. 13 years in and they're still deciding on foundational tech like economic databases and essential flight maneuvers? Still working on the basic UI some 13 years in? There's so much missing foundational tech that needs to already function for the game to even be built upon that this kind of statement from them would make me say "this is bull," and pull out.

I'm always willing to give people the benefit of the doubt, especially new people who think they've just got in on the ground floor of something awesome, but even a cursory glance at the history of CIG at this point should show a company that does not even understand the basic fundamentals of game design, and that even a layman should understand that after 13 years and nearly a billion dollars is far, far too much and too long to hear words about getting around to building the economic database that should have existed when they were first starting out.

"Now that we've added furniture, paint, and a chandelier to the attic, we will now begin on the foundation of the home. We are very good builders."

Viajero

Volunteer Moderator

May 9, 2025

  • #85,252

Red Martian said:

"Now that we've added furniture, paint, and a chandelier to the attic, we will now begin on the foundation of the home. We are very good builders."(1)

(1) Furniture broken and with mold, paint parched and falling off, chandelier hanging crooked to a side and just one light bulb left, attic with holes in the ground and without a roof.

VR Golgot

May 9, 2025

  • #85,253

Sometimes AI does good...

Game Discussions - Star Citizen Discussion Thread v12 (17)

[Stolen from chghost on the discords]

VR Golgot

May 10, 2025

  • #85,254

The weekend push to avoid rushed builds continues...

Game Discussions - Star Citizen Discussion Thread v12 (19)

...fixes for mining gadgets exploding when taken out of inventory...

VR Golgot

May 10, 2025

  • #85,255

He makes the Star Citizen noise...

(Wait for it. It's distinct. It's rumbly. It has a 'Why I oughtta...' vibrating in the middle...)

VR Golgot

May 10, 2025

  • #85,256

He made another one. This is like SC ASMR...

VR Golgot

May 10, 2025

  • #85,257

Notes from the Beijing Bar Citizen...

Hater said:

# Post (Video) | John Crewe Q&A - Bar Citizen Beijing
Community questions from the Chinese audience

## GROUND VEHICLES & GAMEPLAY

  • More types coming: combat hovercrafts, mobile base-style vehicles
  • Challenges exist due to garage and hangar limitations, but new vehicle types are being explored
  • Ground gameplay systems need to improve to make ground vehicles more useful and relevant

## SHIP INTERIORS & LIVING SYSTEMS

  • Living quarters vary by ship role: basic beds for short trips, full amenities for long-term missions
  • Hygiene (toilets/showers) will matter with future survival mechanics
  • Cockpit eating/drinking in single-seat ships is planned but not confirmed

## WEAPONS & AMMO

  • New weapon types (e.g. bolt weapons) entering PU from Squadron 42
  • No entirely new archetypes yet, but beam weapons are still a long-term goal (esp. for big ships)
  • Ballistic weapons will get reloadable magazines, with support for manual and internal ship-based reloading.

## SHIP SYSTEMS & UI

  • Remote door/ramp control via MobiGlass is planned (not soon)
  • Missile hardpoints will start supporting alternative payloads soon

## MARINE SEATS & DROPSHIPS

  • Marine/drop seats already help with G-forces, but features will expand
  • Dropships underused due to lack of durability and incentives

## SHIP DESIGN & ITERATIONS

  • Ships like the Galaxy will reflect Zeus-inspired aesthetics but differ from military designs like the Polaris
  • Older ships like Caterpillar/Reclaimer may be reimagined, but not fully rebuilt unless necessary
  • Mark II versions possible for some ships (like Hornet)

## SHIP MODULES & IN-GAME AVAILABILITY

  • Ship modules (e.g. for Galaxy) will be earnable in-game after a grace period
  • Legal and marketing constraints affect when and how pledge items go live

## MAELSTROM DAMAGE SYSTEM

  • The Maelstrom system (dynamic damage and breakage) from Squadron 42 is 70% complete and will come to the PU
  • Focus is on key ships first, allowing more physical realism in combat damage

## SHIP WEIGHT & PERFORMANCE

  • Squadron uses material-based physics weight (Maelstrom)
  • In Star Citizen, it’s still done via a designer spreadsheet method, but will eventually shift to physics-driven weight
  • Cargo affects ship handling (especially external cargo like Hull/RAFT)
  • Future features like "Jerk" and control surface physics will further impact flight mechanics

## CAPITAL SHIP BALANCING

  • Polaris & other capital ships rebalanced to be slower and heavier
  • Players should expect them to behave like massive, lumbering vessels, not agile fighters
  • NPC capitals (Idris, Javelin) will also follow this updated behavior

## LIVE DEVELOPMENT STRATEGY

  • 2025 focus = performance, stability, Squadron 42 polish
  • Monthly patch cadence enables fast iteration on balance & systems

## UNEXPECTED SHIP REVEAL
+ RSI Meteor teased – “punches above its weight”

# [Source Video](<https://www.bilibili.com/video/BV1J...ck&vd_source=ac1c09730c360fec1b2e52f5d37c1a96>)

Pipeline said:

@LeakNews
From Beijing Bar Citizen live stream:
1. When asked if we could expect more vehicle weapons, CIG replied that this year is the year of the beam weapon / class.

2, The Galaxy will follow after the Perseus.
Perseus share the assets with Polaris (Military style)
Galaxy share the assets with Zeus (Civilian / Industrial style)

3. The concept of Kraken maybe reconsidered and in pre-production phase at the end of this 2025.

4. When asked to name a ship that we probably don't know but will come out this year.
CIG answered: RSI Meteor

Credit to richard_walter

Some stuff that jumped out...

SQ42 70% Feature Complete...

+ The Maelstrom system (dynamic damage and breakage) from Squadron 42 is 70% complete and will come to the PU

[EDIT: It turns out this means they've converted 70% of the SQ42 ships to date]

Old ships, old money...

  • Older ships like Caterpillar/Reclaimer may be reimagined, but not fully rebuilt unless necessary
  • Mark II versions possible for some ships (like Hornet)

3. The concept of Kraken maybe reconsidered and in pre-production phase at the end of this 2025.


Why even done once?

  • Hygiene (toilets/showers) will matter with future survival mechanics
  • Cockpit eating/drinking in single-seat ships is planned but not confirmed

Last edited:

Arioch

May 10, 2025

  • #85,258

Wasn’t Squadron 42 “feature complete” and just in need of polish?

In 2023 or thereabouts?

Cosmo

May 10, 2025

  • #85,259

VR Golgot said:

+ The Maelstrom system (dynamic damage and breakage) from Squadron 42 is 70% complete and will come to the PU

This should be 100% complete by now, unless the PU version is different.

Last edited:

metatheurgist

May 10, 2025

  • #85,260

Arioch said:

Wasn’t Squadron 42 “feature complete” and just in need of polish?

In 2023 or thereabouts?

They polished so hard some of the features fell off. They've been trying to stick them back on ever since.

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Game Discussions - Star Citizen Discussion Thread v12 (2025)

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